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Lore Watch Podcast
Lore Watch Podcast

Lore Watch Podcast

Every week the Lore Watch podcast explores the story and lore of Blizzard titles including World of Warcraft, Diablo, Overwatch, or any other games that interest us. Join hosts Matthew Rossi, and Joe Perez for an in-depth look at the evolving stories of the games we all love.<br /><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>

Available Episodes 10

Matt and Joe explore the possibility that Faerin Lothar of Hallowfell is being set up as a love interest for Anduin, the questionable motivations of the High Heavens and Burning Hells post-Diablo 3, and the parallels between the way the Diablo and WoW franchises approach storytelling.

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Matt and Joe debate the philosophical implications of how the Light affects free will, its relation to the Void, and its influence on prominent lore characters like Anduin Wrynn.

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We conclude our Dragon Age lore series with the game that started it all: Dragon Age: Origins. This episode delves into the morally complex world of Thedas, the struggles of the Grey Wardens, and the foundation of the Blight plus other key elements introduced in this title and further developed in the sequels. As usual, more spoilers than Morrigan has witty retorts.

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Matt and Joe are joined by Liz as they dive into what you need to know about the Dragon Age 2 storyline to prepare you for this week's launch of Dragon Age: The Veilguard.


They cover the major events and characters of the title as well as the themes of power, agency, and moral ambiguity the game explores. And, of course, the introduction of everyone’s favorite spicy novel writing scoundrel and hilariously unreliable narrator, Varric Tethras. As usual, spoilers abound.



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Matt and Joe are joined by Liz as they wrap up their discussion of the events in Diablo 4 Vessel of Hatred. They cover how the final confrontation of the campaign sets up the next chapter in the game’s story, the larger motivations of Mephisto, and the influence of corporate monetization strategies on the depth of storytelling.


Also, multitasking with your mouth. No, really, it makes sense when you hear it. I hope. 


As usual, spoilers abound.



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Matt and Joe delve into the narrative, characters, and villains from the latest Diablo 4 expansion, Vessel of Hatred. They cover everything from Neyrelle’s continued story arc to the spiritborn’s connection to the spirit realm to the most memorable moments in the game. And, most importantly, how the appearance of a certain spirit was absolutely, totally not inspired by C. S. Lewis. Not one bit. /riversongvoice Spoilers, darling. /riversongvoice

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Matt, Joe, and Liz cover everything you need to know about the lore of Dragon Age: Inquisition in preparation for the upcoming release of Dragon Age: The Veilguard. They cover topics ranging from the main Inquisitor storyline to the history of the elves to the deceitful companionship of trickster god himself, the Dread Wolf. Spoilers abound if you haven’t played the Dragon Age titles. Also, what’s wrong with you? Go play the Dragon Age titles!

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Join Matt and Joe as they explore how the plight of the Nerubians of Azj-Kahet may provide insight into other groups corrupted by the Old Gods, more potential underground regions that could be explored in Azeroth, the history and destruction of Dalaran, and the burning question keeping us up at night: Why don’t the Earthen have Scottish accents?

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Join Matt and Joe as they explore the theory that Xal’atath may have began as a Titan construct, the surprisingly inclusive beginnings of the Scarlet Crusade, and the recent influence of the most terrible, evil, and loathsome Old God of them all, daily grinds— uh, Y’Shaarj.

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Join Matt and Joe as they untangle the history and origin of the Arathi from their establishment of the Seven Kingdoms to their alliance with the high elves to their war against the trolls. Plus an overview of which faction in WoW canonically beat major dungeons and raids in the game and how the unholy mixture of void magic and old god corruption pushed forward the monstrous evolution of the Nerubians. Because spider people weren’t disturbing enough already, apparently.

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