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Motion And Meaning Podcast
Motion And Meaning Podcast

Motion And Meaning Podcast

Motion and Meaning is a podcast about motion design for digital designers brought to you by Val Head and Cennydd Bowles.

Available Episodes 10

The force behind cssanimation.rocks joins the show to talk about how animation experiments can inform client work and why UI animation takes both designers and engineers to pull of well. We also dig into how animation plays into progressive enhancement.

The super friendly Dan Mall joins me to talk about how animation fits into his design process. He shares his proven approach to finding inspiration and customizing animation to the project’s brand. We also discuss how and when to present animation ideas to clients and teammates along the way. Full episode notes and transcript: http://motionandmeaning.io/episode12.html

We’re back for season two! Rebecca Ussai, UX Design Director at RG/A Chicago, joins Val to chat about the realities of designing and prototyping animation for client work. We talk about how to make sense of the overwhelming number of prototyping tools out there and what comes after UX Choreography. Full transcript and links at: motionandmeaning.io/episode11.html

In the final episode of season one Val and Cennydd discuss common design flows or situations that animation can be particularly helpful solution for and why. Full transcript and links: http://motionandmeaning.io/episode10.html

In this episode Cennydd and Val address the topic of workflow and the process of actually getting good motion design shipped into an end product. They cover how to convince your team and clients that motion is important and how to document your animation decisions in styleguides.

Animation impacts accessibility in more ways than you might think. In this episode Cennydd and Val discuss the pros and cons of interface animation as it applies to accessibility and animating responsibly. Thinking strategically about your animation and implementing it well does more than just cater to people with special requirements, it makes your designs better for everyone to use. Transcript and links on our site: http://motionandmeaning.io/episode08.html

Finding a prototyping tool that’s right for you can be a huge challenge. Which one of the seemingly endless options out there is the best one for you? In this episode Cennydd and Val discuss their favourite prototyping tools and why, plus how to find the best prototyping tools for you. Transcripts and links: http://www.motionandmeaning.io/episode06.html

n this episode Cennydd and Val confess motion design mistakes they’ve made in past projects. There are stories of slow animations, mechanical easing, and why animation is so much more than sprinkles on your ice cream. Don’t miss the tips on how to avoid repeating the same mistakes yourself!

The classic principles of animation weren’t written for the digital space. We’re designing animations that are meant to interacted with, not just watched. That means we have to play by a different set of rules. In this episode Cennydd and Val discuss the modern principles for interactive animation and reveal the one animation faux pas that drives them both crazy.

Look out motion, your time has come! Motion And Meaning Episode 01 In this first ever episode Cennydd and Val set the stage for this series and discuss why motion is an important tool that designers need to pay attention to. Full transcript and links for this episode can be found at: http://motionandmeaning.io/episode01.html RSS: http://feeds.soundcloud.com/users/soundcloud:users:152665386/sounds.rss (iTunes feed soon!)